Build Game Worlds That Matter
Master the art of 3D level design through hands-on projects and real industry techniques. Our comprehensive program transforms creative vision into playable environments that captivate players.
Explore Our Program
Your Creative Journey Unfolds
Foundation Building
Start with core principles of spatial design, player psychology, and visual storytelling. We cover the fundamentals that every level designer needs to understand before touching any software.
Tool Mastery
Dive deep into industry-standard software including Unreal Engine and Blender. Learn efficient workflows that professional studios actually use in production environments.
Portfolio Creation
Build three complete game levels from concept to final polish. Each project targets different genres and gameplay mechanics, giving you versatile portfolio pieces.
What Makes Great Level Design
Good level design isn't just about pretty visuals. It's about creating spaces that guide players naturally, tell stories through environment, and support gameplay mechanics seamlessly.
- Environmental storytelling techniques that communicate without words
- Player flow psychology and intuitive navigation design
- Performance optimization for complex 3D environments
- Lighting and atmosphere creation for mood and gameplay
- Modular design systems for efficient asset creation
- Playtesting methods to validate design decisions
Our curriculum focuses on practical skills you'll use immediately. Every technique we teach comes from real project experience, not theoretical concepts.
Wei-Ming Chen
Eight years crafting environments for AAA titles. Wei-Ming brings real studio experience from projects that shipped to millions of players worldwide.
Marcus Johansson
Specialist in optimization and performance. Marcus teaches the technical side that makes beautiful levels run smoothly across different hardware configurations.
Program Schedule & Structure
Phase One: Foundations
Master spatial design principles, learn industry software basics, and complete your first simple level. You'll understand how players move through 3D space and what makes navigation feel natural.
Phase Two: Advanced Techniques
Advanced lighting, complex geometry creation, and performance optimization. This phase includes your major portfolio project – a complete level showcasing all learned skills.
Phase Three: Specialization
Choose your focus area: architectural environments, natural landscapes, or sci-fi installations. Complete two specialized projects that demonstrate your unique creative voice.
Portfolio Review & Refinement
Polish your three major projects with individual feedback sessions. Learn how to present your work effectively and prepare materials for job applications.
Ready to Start Creating?
Our next cohort begins in September 2025. Limited to 16 students to ensure personalized attention and meaningful feedback on every project.